
Jade Constantine
Jericho Fraction The Star Fraction
161
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Posted - 2011.09.08 16:46:00 -
[1] - Quote
Dominae Verites wrote:For some time I have been following the Incarna drama and generally speaking I have been sympathetic to the arguments of the pro-FIS crowd. I still am.
However, yesterday I went into a major electronics outlet to purchase a copy of Space Marine and I got to talking to the clerk and Eve came up. The clerk was less than enthusiastic in his appraisal of our beloved game. "I tried it but it was too much like work" was his quote. It seems that I hear that particular quote more and more often.
My first thought was: "well we don't need you any way!" Upon further reflection have changed my mind. We need as many players as possible and here was a guy who was in a position to recommend games to the massive amount of customers he comes in contact with. His opinion carried weight in the sense that he could steer more players our way.
So, while I am all in favor of keeping Eve "Hard core" , it seems to me that we may have to be more patient with CCP in their attempts to make Eve more palatable to the space barbie crowd. Of course, the roll out with Incarna was terrible and hurt CCP in my opinion, but going forward I hope that they come up with a solution that caters to the casual player.
It is my further hope that if they do grow the player base again that they give us more hard core FIS content. It has been a while...
Question to ask the guy is probably:
"Would it help you to like Eve and pay a subscription if they gave you a single room to walk around in while picking up tutorial missions?"
If the answer is "ummmm, not really"
Then the solution to selling more subscriptions is probably not based around space station avatars and might have more to do with accepting that you are appealing to a particular user base of potential players.
My story here is slightly different. I know a group of mmo fanatics from university that play as a guild across a variety of games, they tried Eve a couple of years ago and keep debating on trying it again but every time the question they ask me is :
"Has the corporate management screen got any easier to use? Because last time it really was like poorly-optimized spreadsheets online."
And again a few weeks ago I showed a non-eve playing friend the game trying to get them interested and was setting up a ship on a trial account and questions were;
1. Why can't I just use corp overview? 2. Why aren't there corp bookmarks to use? 3. Why aren't there custom window layouts and settings? 4. Why do have to turn off the CQ to run on this computer?
(and looking at my screen)
5. What the hell are you doing thats so complicated just to give me access to a common hanger?
Basically, there are 101 things that CCP can do to make this game more user/novice friendly and to help corps to recruit non eve players and get them quickly involved in the game that have nothing whatsoever to do with CQ/Incarna.
Simply improving the antiquated corp/alliance tools will help a hellova lot.
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